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CFPPAXLBTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Lights Out

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Logic & numbers
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THE PLAYBOOK · CFPPAXLB

Rules, controls and help for Lights Out

Read the aim of Lights Out, then make your first move. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Check the relevant rule before repeating a move. Begin with the solo mode shown on the page. Check the relevant rule before repeating a move.

Practice with a purpose

Before your first action, say what you are trying to achieve. Then compare the result with the goal. Notice the feedback after each input.

What you need to achieve

Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep that objective in view throughout the round. Keep the controls in easy reach.

The steps to play

  1. Select a light or an unlit tile.
  2. The selected tile and its orthogonal neighbours switch state.
  3. Plan flips so that previously cleared rows stay cleared.
  4. Use Undo to try another approach.

Getting comfortable with the controls

Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Check any mode label before starting.

Put the rules into context

Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Compare this with the rule that governs the move. Keep the controls nearby.

Keep this in mind

An unlit tile can still be tapped; it may be necessary to solve the board. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.

Answers about the rules and controls

While learning, what is the goal of Lights Out?

Keep this in mind: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.

When I return, how do I control Lights Out?

Use the on-screen controls with a mouse or touch.

When I return, what example helps explain Lights Out?

For clarity: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.

On this playing page, what should I watch out for in Lights Out?

An unlit tile can still be tapped; it may be necessary to solve the board.

While reading the Guide, what format does Lights Out offer?

Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.

While learning, which play mode does Lights Out use?

Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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