THE PLAYBOOK · CFPPAXLB
An introduction to playing Forty Thieves Solitaire
Try Forty Thieves Solitaire at your own pace and keep its objective in view. Build eight suit foundations from ace to king. Look at what changes after your first action. Read the objective before making your first input. Look at what changes after your first action.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A focus for your next round
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Notice the feedback after each input.
What the game asks you to do
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Follow this game’s rules rather than another version’s.
From the start of a round
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Using the playing area
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Look at the feedback after the action.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Look for the relevant detail.
A useful caution
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
Helpful answers for players
On this playing page, what is the goal of Forty Thieves Solitaire?
Build eight suit foundations from ace to king.
As a new player, how do I control Forty Thieves Solitaire?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
On this playing page, what example helps explain Forty Thieves Solitaire?
Here is the relevant explanation: A club 5 can move onto a club 6, but a whole run cannot move together.
While reading the Guide, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does Forty Thieves Solitaire offer?
Keep this in mind: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For a quick reminder, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.